This new tool uses intelligent texture blending and head mesh creation to produce a believable rigged face with hair and clothes but done with an artist-friendly user interface that allows for computer-added artist control. The RTL demo uses the technology of Headshot. The Pro mode aims to create digital human for 3D game, motion capture, live performance, animation & film production. Martin’s demo maps out the story of a director asking for a 3D real-time animation of a scene with an actor, – based on only one Jpeg headshot photo of the actor, and all done from start to final live animation in just 9 mins. The Reallusion RTL demo is one of seven presentations at RTL (but it is the only one not in competition). Tomorrow at 4pm at Real-time Live (RTL) at SIGGRAPH Asia in Brisbane, John Martin, Vice-President of Reallusion, is showing the technology behind Headshot. ABOVE: Preview of one of the RTL demos at SIGGRAPH ASIA The Pro version creates much higher resolution textures and models
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